public Primitive(string _id, string _shape, std_msgs.ColorRGBA _color, geometry_msgs.Pose _pose, geometry_msgs.Vector3 _scale) { id = _id; shape = _shape; pose = _pose; scale = _scale; }
public Primitive() { id = ""; shape = "cube"; color = new std_msgs.ColorRGBA(); pose = new geometry_msgs.Pose(); scale = new geometry_msgs.Vector3(); }
public ImageMarker(std_msgs.Header header, string ns, System.Int32 id, System.Int32 type, System.Int32 action, UnityEngine.Vector3 position, float scale, std_msgs.ColorRGBA outline_color, byte filled, std_msgs.ColorRGBA fill_color, SIGVerse.RosBridge.msg_helpers.Duration lifetime, System.Collections.Generic.List <UnityEngine.Vector3> points, System.Collections.Generic.List <std_msgs.ColorRGBA> outline_colors) { this.header = header; this.ns = ns; this.id = id; this.type = type; this.action = action; this.position = position; this.scale = scale; this.outline_color = outline_color; this.filled = filled; this.fill_color = fill_color; this.lifetime = lifetime; this.points = points; this.outline_colors = outline_colors; }
public ImageMarker() { this.header = new std_msgs.Header(); this.ns = ""; this.id = 0; this.type = 0; this.action = 0; this.position = new UnityEngine.Vector3(); this.scale = 0.0f; this.outline_color = new std_msgs.ColorRGBA(); this.filled = 0; this.fill_color = new std_msgs.ColorRGBA(); this.lifetime = new SIGVerse.RosBridge.msg_helpers.Duration(); this.points = new System.Collections.Generic.List <UnityEngine.Vector3>(); this.outline_colors = new System.Collections.Generic.List <std_msgs.ColorRGBA>(); }
public override bool Equals(IRosMessage ____other) { if (____other == null) { return(false); } bool ret = true; std_msgs.ColorRGBA other = (Messages.std_msgs.ColorRGBA)____other; ret &= r == other.r; ret &= g == other.g; ret &= b == other.b; ret &= a == other.a; // for each SingleType st: // ret &= {st.Name} == other.{st.Name}; return(ret); }
public Marker(std_msgs.Header header, string ns, System.Int32 id, System.Int32 type, System.Int32 action, geometry_msgs.Pose pose, UnityEngine.Vector3 scale, std_msgs.ColorRGBA color, SIGVerse.RosBridge.msg_helpers.Duration lifetime, bool frame_locked, System.Collections.Generic.List <UnityEngine.Vector3> points, System.Collections.Generic.List <std_msgs.ColorRGBA> colors, string text, string mesh_resource, bool mesh_use_embedded_materials) { this.header = header; this.ns = ns; this.id = id; this.type = type; this.action = action; this.pose = pose; this.scale = scale; this.color = color; this.lifetime = lifetime; this.frame_locked = frame_locked; this.points = points; this.colors = colors; this.text = text; this.mesh_resource = mesh_resource; this.mesh_use_embedded_materials = mesh_use_embedded_materials; }
public Marker() { this.header = new std_msgs.Header(); this.ns = ""; this.id = 0; this.type = 0; this.action = 0; this.pose = new geometry_msgs.Pose(); this.scale = new UnityEngine.Vector3(); this.color = new std_msgs.ColorRGBA(); this.lifetime = new SIGVerse.RosBridge.msg_helpers.Duration(); this.frame_locked = false; this.points = new System.Collections.Generic.List <UnityEngine.Vector3>(); this.colors = new System.Collections.Generic.List <std_msgs.ColorRGBA>(); this.text = ""; this.mesh_resource = ""; this.mesh_use_embedded_materials = false; }