void Start() { rend = GetComponent<Renderer>(); controller = GameObject.Find ("GameController(Clone)"); mCtrl=this.gameObject.GetComponentInParent<menu>(); statsCtrl = GameObject.Find("gameData"); dataBase = statsCtrl.GetComponent<statsController> (); rend.material.color = normalColor; }
void Start() { rend = GetComponent<Renderer>(); controller = GameObject.Find ("GameController(Clone)"); statsCtrl = GameObject.Find("gameData"); dataBase = statsCtrl.GetComponent<statsController> (); playerPosition = new Vector2 (0, 0); valid = true; mouseon = false; }
//I haven't examined this bit for a long time //Just pretend it doesn't exist //This is supposed to be somewhere to store info on all the upgrade void Start() { upgrade = this.gameObject.AddComponent <weaponProperties>(); upgrade.damage = damage; upgrade.range = range; upgrade.delay = delay; upgrade.special = special; upgrade.spAmount = spAmount; controller = GameObject.Find("gameData"); sctrl = controller.GetComponent<statsController> (); isValid = new bool[sctrl.maxWeapons]; }
void Start() { statsCtrl = GameObject.Find("gameData"); dataBase = statsCtrl.GetComponent<statsController> (); }
void Start() { controller = GameObject.Find ("GameController(Clone)"); gctrl=controller.GetComponent<GameController>(); statsCtrl = GameObject.Find("gameData"); dataBase = statsCtrl.GetComponent<statsController> (); if (kind == "armory") { armory (); }else if (kind == "sub") { subMenu(1); }else if (kind=="player"){ playerMenu(); } }
void Start() { rend = GetComponent<Renderer>(); //establish connection with other scripts controller = GameObject.Find ("GameController(Clone)"); gctrl=controller.GetComponent<GameController>(); statsCtrl = GameObject.Find("gameData"); dataBase = statsCtrl.GetComponent<statsController> (); playerPosition = gctrl.playerPosition;//they should be in sync at all times }
void Start() { controller = GameObject.Find ("GameController(Clone)"); statsCtrl = GameObject.Find("gameData"); dataBase = statsCtrl.GetComponent<statsController> (); gctrl=controller.GetComponent<GameController>(); upgradeOn = gctrl.upgradeOn; action = false; time = -1; displayTime (); }
public StatsControllerTest() { _sut = new statsController( _mediator.Object); }