void OnTriggerStay(Collider coll) { if (state != statesOfGlitch.GLITCH) { if (InputManager.ActiveDevice.Action4.WasPressed) { playerScript.DecreaseActivableBox(); rend.material.shader = newShader; state = statesOfGlitch.GLITCH; Invoke("TurnOff", 1.0f); } } }
void Start() { rend = GetComponent <MeshRenderer>(); oldShader = rend.material.shader; state = statesOfGlitch.NORMAL; }