예제 #1
0
 void OnTriggerStay(Collider coll)
 {
     if (state != statesOfGlitch.GLITCH)
     {
         if (InputManager.ActiveDevice.Action4.WasPressed)
         {
             playerScript.DecreaseActivableBox();
             rend.material.shader = newShader;
             state = statesOfGlitch.GLITCH;
             Invoke("TurnOff", 1.0f);
         }
     }
 }
예제 #2
0
 void Start()
 {
     rend      = GetComponent <MeshRenderer>();
     oldShader = rend.material.shader;
     state     = statesOfGlitch.NORMAL;
 }