예제 #1
0
        public override void createState(int parentTh)
        {
            stateWait newWait = new stateWait();

            newWait.MDescription = "";
            newWait.MEndGame     = false;
            newWait.MEndThread   = false;
            newWait.MID          = gc.getIDForNewState();
            newWait.MNextStates  = new uint?[0];

            newWait.MDelay        = 0;
            newWait.MTitle        = "New state wait";
            newWait.MParentThread = parentTh;

            gc.Threads[0].addState(newWait);
            Form1.form1.loadToStateList();
        }
예제 #2
0
        public override void saveButtonClick(object sender, EventArgs e)
        {
            stateWait newWait = new stateWait();

            newWait = (stateWait)saveGeneralData(newWait);
            // building newWait
            TextBox title = (TextBox)canvas.Controls.Find("titleBox", false).FirstOrDefault();

            newWait.MTitle = title.Text;
            NumericUpDown upDown = (NumericUpDown)canvas.Controls.Find("delayUpDown", false).FirstOrDefault();

            newWait.MDelay = (uint)upDown.Value;
            // delete old version of state

            Label hiddenOldThread = (Label)canvas.Controls.Find("labelHiddenParentThread", false).FirstOrDefault();
            int   IDOldThread     = Convert.ToInt32(hiddenOldThread.Text);

            addStateToThread(newWait, IDOldThread);

            Form1.form1.loadToStateList();
        }
예제 #3
0
        public override void drawInterface(AState inputState)
        {
            drawGeneralElements(inputState);
            stateWait tempStateDialogue = (stateWait)inputState;

            // interface for specific data
            // delayLabel
            Label delayLabel = new Label();

            delayLabel.AutoSize = true;
            delayLabel.Location = new Point(canvas.Width / 3 + 5, 20);
            delayLabel.Text     = "Delay (sec):";
            canvas.Controls.Add(delayLabel);
            // delay
            NumericUpDown upDown = new NumericUpDown();

            upDown.Name      = "delayUpDown";
            upDown.Location  = new Point(canvas.Width / 3 + delayLabel.Width + 5, 20);
            upDown.Increment = 60;
            upDown.Maximum   = 86400;
            upDown.Value     = tempStateDialogue.MDelay;
            canvas.Controls.Add(upDown);
            // title label
            Label titleLabel = new Label();

            titleLabel.AutoSize = true;
            titleLabel.Location = new Point(canvas.Width / 3 + 5, upDown.Location.Y + upDown.Height + 5);
            titleLabel.Text     = "Title:";
            canvas.Controls.Add(titleLabel);
            // title textbox
            TextBox titleBox = new TextBox();

            titleBox.Name      = "titleBox";
            titleBox.Multiline = true;
            titleBox.Location  = new Point(canvas.Width / 3 + 5, titleLabel.Location.Y + titleLabel.Height + 5);
            titleBox.Width     = canvas.Width / 3 * 2 - 10;
            titleBox.Height    = 100;
            titleBox.Text      = tempStateDialogue.MTitle;
            canvas.Controls.Add(titleBox);
        }