예제 #1
0
    private void ManageState()
    {
        //could have used state[] here, but var works because we have context from getNextStates
        var nextStates = theState.getNextStates();

        for (int i = 0; i < nextStates.Length; i++)
        {
            if (Input.GetKeyDown(KeyCode.Alpha1 + i))
            {
                theState = nextStates[i];
            }
        }

        /*if (Input.GetKeyDown(KeyCode.Alpha1))
         * {
         *  theState = nextStates[0];
         * } else if (Input.GetKeyDown(KeyCode.Alpha2))
         * {
         *  theState = nextStates[1];
         * }*/
        //move this display story to common code. all paths must display story
        textComponent.text = theState.getStoryText();
    }
예제 #2
0
    //serializing fields is nice to work with unity GUI but i think you could specify
    //what state you want to use as an instance variable via code.

    // Use this for initialization
    void Start()
    {
        //accessing text field in textComponent. Text component here is Story Text.
        theState           = startingState;
        textComponent.text = theState.getStoryText();
    }