void Awake() { checkBools = GameObject.Find("miniStage2").GetComponent <stage3_2_Manager>(); thisName = this.name; touchCount = 0; act2 = false; goRotate = false; countTime = 0; dogDog = GameObject.Find("dog_2"); if (addObj != null) { addObj.SetActive(false); } if (thisName == "carFront") { firstRotation = onOff[3].transform.rotation; } //3-2-2 if (thisName == "wateringPot") { for (int i = 0; i < onOff.Length; i++) { onOff[i].SetActive(false); } } }
void Awake() { checkBools = GameObject.Find("miniStage2").GetComponent <stage3_2_Manager>(); thisName = this.name; audioManager = GameObject.Find("soundManager"); audioChange = audioManager.GetComponent <AudioSource>(); handKG = audioManager.GetComponent <audioControl>().lightSwitch; triggerOn = false; }
void Awake() { checkBools = GameObject.Find("miniStage2").GetComponent <stage3_2_Manager>(); thisName = this.name; eEffect = GameObject.Find("electricityEffect"); audioManager = GameObject.Find("soundManager"); audioChange = audioManager.GetComponent <AudioSource>(); spark = audioManager.GetComponent <audioControl>().spark1; eEffect.SetActive(false); }
void Awake() { checkBools = GameObject.Find("miniStage2").GetComponent <stage3_2_Manager>(); thisName = this.name; countTime = 0; firstPos = this.transform.position; rightPos1 = false; flying = true; nowAct = false; sitdown.SetActive(false); }
void Awake() { checkBools = GameObject.Find("miniStage2").GetComponent <stage3_2_Manager>(); thisName = this.name; nowWatering = false; countTime = 0; audioManager = GameObject.Find("soundManager"); audioChange = audioManager.GetComponent <AudioSource>(); onGround = audioManager.GetComponent <audioControl>().foundKey; getgetWater = audioManager.GetComponent <audioControl>().getgetKey; }
void Awake() { checkBools = GameObject.Find("miniStage2").GetComponent <stage3_2_Manager>(); speed = 0; dogAni = GetComponent <Animator>(); stageM = GameObject.Find("MainCamera").GetComponent <stageManager>(); if (sleepingGun[0] != null) { sleepingGun[0].SetActive(true); sleepingGun[1].SetActive(false); sleepingGun[2].SetActive(false); } shootDog = false; audioManager = GameObject.Find("soundManager"); audioChange = audioManager.GetComponent <AudioSource>(); barkBark = audioManager.GetComponent <audioControl>().dogBark; colorGet = audioManager.GetComponent <audioControl>().getColor; byebye = audioManager.GetComponent <audioControl>().forStage3; gun1 = audioManager.GetComponent <audioControl>().gun1; gun2 = audioManager.GetComponent <audioControl>().gun2; }