/// <summary> /// 请求扩展牧场土地 /// </summary> /// <param name="id">牧场土地ID</param> public void ReqUnLockAnimalLand(uint landId) { stUnlockPastureHomeUserCmd_CS cmd = new stUnlockPastureHomeUserCmd_CS(); cmd.unlock_index = landId; NetService.Instance.Send(cmd); }
public void OnUnLockAnimalIndex(stUnlockPastureHomeUserCmd_CS cmd) { DataManager.Manager <HomeDataManager>().OnUnLockAnimalIndex(cmd); Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.HOMELAND_UPDATEANIMAL, null); }
public void OnUnLockAnimalIndex(stUnlockPastureHomeUserCmd_CS cmd) { AnimalUnlockNum = (int)cmd.unlock_index; }