예제 #1
0
    public MonsterInfo(st.net.NetBase.scene_monster _info)
    {
        serverData     = new MonsterData(_info);
        colliderRadius = RefData.cmodel_r;

        ProcessServerData(serverData);
    }
예제 #2
0
 public void Update(st.net.NetBase.scene_monster _info)
 {
     serverData.Update(_info);
     if (OnBaseUpdate != null)
     {
         OnBaseUpdate(ActorBaseTag.CurHP, serverData.baseValueDic[ActorBaseTag.CurHP], false);
     }
 }
예제 #3
0
 public void Update(st.net.NetBase.scene_monster _info)
 {
     serverInstanceID = (int)_info.mid;
     baseValueDic[ActorBaseTag.Level] = _info.level;
     prof          = (int)_info.type;
     startPosX     = _info.x;
     startPosY     = _info.y;
     startPosZ     = _info.z;
     dir           = (int)_info.dir;
     camp          = (int)_info.camp;
     ownerID       = _info.ownerID;
     dartOwnerID   = (int)_info.cart_owner;
     dartOwnerName = _info.cart_owner_name;
     propertyValueDic[ActorPropertyTag.HPLIMIT] = (int)_info.max_hp;
     baseValueDic[ActorBaseTag.CurHP]           = _info.hp;
 }
예제 #4
0
    public override byte[] toBinary()
    {
        writer = new st.net.NetBase.ByteWriter();
        ushort lenply_list = (ushort)ply_list.Count;

        writer.write_short(lenply_list);
        for (int i_ply_list = 0; i_ply_list < lenply_list; i_ply_list++)
        {
            st.net.NetBase.scene_ply listData = ply_list[i_ply_list];
            listData.toBinary(writer);
        }
        ushort lenmonster_list = (ushort)monster_list.Count;

        writer.write_short(lenmonster_list);
        for (int i_monster_list = 0; i_monster_list < lenmonster_list; i_monster_list++)
        {
            st.net.NetBase.scene_monster listData = monster_list[i_monster_list];
            listData.toBinary(writer);
        }
        ushort lenitem_list = (ushort)item_list.Count;

        writer.write_short(lenitem_list);
        for (int i_item_list = 0; i_item_list < lenitem_list; i_item_list++)
        {
            st.net.NetBase.scene_item listData = item_list[i_item_list];
            listData.toBinary(writer);
        }
        ushort lenentourage_list = (ushort)entourage_list.Count;

        writer.write_short(lenentourage_list);
        for (int i_entourage_list = 0; i_entourage_list < lenentourage_list; i_entourage_list++)
        {
            st.net.NetBase.scene_entourage listData = entourage_list[i_entourage_list];
            listData.toBinary(writer);
        }
        ushort lenusr_equip_list = (ushort)usr_equip_list.Count;

        writer.write_short(lenusr_equip_list);
        for (int i_usr_equip_list = 0; i_usr_equip_list < lenusr_equip_list; i_usr_equip_list++)
        {
            st.net.NetBase.usr_equip_list listData = usr_equip_list[i_usr_equip_list];
            listData.toBinary(writer);
        }
        ushort lendrop_item_list = (ushort)drop_item_list.Count;

        writer.write_short(lendrop_item_list);
        for (int i_drop_item_list = 0; i_drop_item_list < lendrop_item_list; i_drop_item_list++)
        {
            st.net.NetBase.drop_des listData = drop_item_list[i_drop_item_list];
            listData.toBinary(writer);
        }
        ushort lenmodel_list = (ushort)model_list.Count;

        writer.write_short(lenmodel_list);
        for (int i_model_list = 0; i_model_list < lenmodel_list; i_model_list++)
        {
            st.net.NetBase.scene_model listData = model_list[i_model_list];
            listData.toBinary(writer);
        }
        return(writer.data);
    }
예제 #5
0
    public override void fromBinary(byte[] binary)
    {
        reader = new st.net.NetBase.ByteReader(binary);
        ushort lenply_list = reader.Read_ushort();

        ply_list = new List <st.net.NetBase.scene_ply>();
        for (int i_ply_list = 0; i_ply_list < lenply_list; i_ply_list++)
        {
            st.net.NetBase.scene_ply listData = new st.net.NetBase.scene_ply();
            listData.fromBinary(reader);
            ply_list.Add(listData);
        }
        ushort lenmonster_list = reader.Read_ushort();

        monster_list = new List <st.net.NetBase.scene_monster>();
        for (int i_monster_list = 0; i_monster_list < lenmonster_list; i_monster_list++)
        {
            st.net.NetBase.scene_monster listData = new st.net.NetBase.scene_monster();
            listData.fromBinary(reader);
            monster_list.Add(listData);
        }
        ushort lenitem_list = reader.Read_ushort();

        item_list = new List <st.net.NetBase.scene_item>();
        for (int i_item_list = 0; i_item_list < lenitem_list; i_item_list++)
        {
            st.net.NetBase.scene_item listData = new st.net.NetBase.scene_item();
            listData.fromBinary(reader);
            item_list.Add(listData);
        }
        ushort lenentourage_list = reader.Read_ushort();

        entourage_list = new List <st.net.NetBase.scene_entourage>();
        for (int i_entourage_list = 0; i_entourage_list < lenentourage_list; i_entourage_list++)
        {
            st.net.NetBase.scene_entourage listData = new st.net.NetBase.scene_entourage();
            listData.fromBinary(reader);
            entourage_list.Add(listData);
        }
        ushort lenusr_equip_list = reader.Read_ushort();

        usr_equip_list = new List <st.net.NetBase.usr_equip_list>();
        for (int i_usr_equip_list = 0; i_usr_equip_list < lenusr_equip_list; i_usr_equip_list++)
        {
            st.net.NetBase.usr_equip_list listData = new st.net.NetBase.usr_equip_list();
            listData.fromBinary(reader);
            usr_equip_list.Add(listData);
        }
        ushort lendrop_item_list = reader.Read_ushort();

        drop_item_list = new List <st.net.NetBase.drop_des>();
        for (int i_drop_item_list = 0; i_drop_item_list < lendrop_item_list; i_drop_item_list++)
        {
            st.net.NetBase.drop_des listData = new st.net.NetBase.drop_des();
            listData.fromBinary(reader);
            drop_item_list.Add(listData);
        }
        ushort lenmodel_list = reader.Read_ushort();

        model_list = new List <st.net.NetBase.scene_model>();
        for (int i_model_list = 0; i_model_list < lenmodel_list; i_model_list++)
        {
            st.net.NetBase.scene_model listData = new st.net.NetBase.scene_model();
            listData.fromBinary(reader);
            model_list.Add(listData);
        }
    }