void Move() { int iCheckCol = m_Char.m_iCol; int iCheckRow = m_Char.m_iRow; switch (m_Direction) { case EDirection.left: iCheckCol -= 1; break; case EDirection.right: iCheckCol += 1; break; case EDirection.up: iCheckRow += 1; break; case EDirection.down: iCheckRow -= 1; break; } square checkSquare = m_Char.m_Board.GetSquare(iCheckCol, iCheckRow); // walkable if (checkSquare != null && checkSquare.GetAlive() == false) { m_Char.Move(m_Direction); } // not walkable else { m_Direction = Foo.GetLeft(m_Direction); } }
public bool IsWalkable(int _iCol, int _iRow) { square Square = GetSquare(_iCol, _iRow); return(Square != null && Square.GetAlive() == false); }