// Use this for initialization void Start() { GM = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>(); sShaker = GetComponent <spriteShaker>(); aSource = GetComponent <AudioSource>(); sl = GM.sliderGrill; //sR = GetComponent<SpriteRenderer>(); string weight = "2 Kg."; int i = Random.Range(0, 100); if (i < 20) { transform.localScale = Vector3.one * 0.75f; cookRatio = 2; weight = "1 Kg."; } if (i > 80) { transform.localScale = Vector3.one * 1.5f; cookRatio = 0.7f; weight = "4 Kg."; } GM.UI.chickenWeight.text = weight; }
// Use this for initialization void Start () { GM = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameManager>(); sShaker = GetComponent<spriteShaker>(); aSource = GetComponent<AudioSource>(); sl = GM.sliderGrill; //sR = GetComponent<SpriteRenderer>(); string weight = "2 Kg."; int i = Random.Range(0, 100); if (i < 20) { transform.localScale = Vector3.one * 0.75f; cookRatio = 2; weight = "1 Kg."; } if (i >80) { transform.localScale = Vector3.one * 1.5f; cookRatio = 0.7f; weight = "4 Kg."; } GM.UI.chickenWeight.text = weight; }