IEnumerator BottleTimer(spawnStruct spawn) { yield return new WaitForSeconds(3); Spawn(); yield return new WaitForSeconds(1); SetState(0); yield return new WaitForSeconds(spawn.timer); Debug.Log("Cow Bottle"); StartBottles(); }
IEnumerator BottleTimer(spawnStruct spawn) { if(gameSpawnScript.level == 1) { yield return new WaitForSeconds(3); BottleSpawn(spawn.Location); } if(!inGameUI.isLevel1) { yield return new WaitForSeconds(3); BottleSpawn(spawn.Location); } yield return new WaitForSeconds(spawn.timer); StartBottles(); }