예제 #1
0
 private void OnEnemyDeath()
 {
     _healthObject.SetActive(false);
     _spawnManager.EnemyDestroyed();
     _spawnManager.Explode(transform.position);
     Destroy(gameObject, 0.25f);
 }
예제 #2
0
 private void OnEnemyDeath()
 {
     _spawnManager.EnemyDestroyed();
     _enemySpeed = 0;
     active      = false;
     _audioSource.Play();
     SetInActive();
     _Animator.SetTrigger("onEnemyDeath");
     Destroy(gameObject, AnimationLength("Enemy Destroyed"));
 }