private void OnEnemyDeath() { _healthObject.SetActive(false); _spawnManager.EnemyDestroyed(); _spawnManager.Explode(transform.position); Destroy(gameObject, 0.25f); }
private void OnEnemyDeath() { _spawnManager.EnemyDestroyed(); _enemySpeed = 0; active = false; _audioSource.Play(); SetInActive(); _Animator.SetTrigger("onEnemyDeath"); Destroy(gameObject, AnimationLength("Enemy Destroyed")); }