// Update is called once per frame void Update() { GameObject spaceShip = GameObject.Find("spaceShip2"); if (Vector3.Distance(spaceShip.transform.position, transform.position) < range) { spaceShipControl_single script = spaceShip.GetComponent <spaceShipControl_single>(); script.removeLife(); GameObject explosion = ((GameObject)Instantiate(Resources.Load("explosion"), transform.position, transform.rotation)); explosion.transform.localScale = new Vector3(5, 5, 5); Destroy(explosion, 3f); //decrement ship life if is not undestroyable and add to center of tunel, set undestroyable for 3 seconds; Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { Destroy(Instantiate(explosion, transform.position, transform.rotation), 2f); if (other.tag == "Player") { Destroy(Instantiate(playerExplosion, other.transform.position, other.transform.rotation), 2f); } Destroy(gameObject); if (other.name == "spaceShip2") { spaceShipControl_single script = other.GetComponent <spaceShipControl_single>(); script.removeLife(); return; } Destroy(other.gameObject); counter++; GameObject.Find("dataTransfer").GetComponent <dataTransfer> ().data = counter; TextMesh score = GameObject.Find("Score").GetComponent <TextMesh> (); score.text = counter.ToString(); }