// Start is called before the first frame update void Start() { draws = 10; table = GameObject.Find("Table"); player1Score = 0; player2Score = 0; player1 = new Player(); player2 = new Player(); warManager = Dealer.GetComponent <WarManager>(); soundScript = soundManager.GetComponent <soundManagerScript>(); }
// Start is called before the first frame update void Start() { soundManager = FindObjectOfType <soundManagerScript>(); startTime = Time.time; washImage = washingMachine.GetComponent <Image>(); washImage.enabled = false; rect = washingMachine.GetComponent <RectTransform>(); rect.localScale = new Vector3(0f, 0f, 0f); keySprites = new Sprite[8]; for (int i = 0; i < 8; i++) { keySprites[i] = playerKeys[i].sprite; } c = new Color(1f, 1f, 1f, alpha); timer.speed = 1 / timeLimit; }
public AudioClip[] allSounds; // creating an audioClip array called allSounds for later in case i want to use more than one sound private void Start() // making sure the manager is listening for events { Instance = this; // setting the instance of the object to this DontDestroyOnLoad(gameObject); // so when new scene is called the object or audio source in this case will not be destroyed SceneManager.LoadScene("Splash"); }