// Use this for initialization void Start() { thisrender = gameObject.GetComponent <SpriteRenderer>(); thiscollision = gameObject.GetComponent <CircleCollider2D>(); thiscollision.radius = 3.0f; sp_control = GameObject.Find("connect_server"); sp_con = sp_control.GetComponent <socketio>(); obj_sizex = thisrender.bounds.size.x; obj_sizey = thisrender.bounds.size.y; setscreen(true); wait = Random.Range(20, 50); }
// Use this for initialization void Start() { GameObject line_con_obj = GameObject.Find("connect_server"); line_con = line_con_obj.GetComponent <socketio>(); }