예제 #1
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 UVs. 2D bounding box, followed by UVs encoded as two bytes per UV component (so it's 4 bytes / UV, plus 16 bytes for the bounding box).
예제 #2
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 Positions.3D bounding box, followed by vertices encoded as two bytes per vertex component(so it 's 6 bytes/vertex, plus 24 bytes for the bounding box).