public void keyControl() { if (Console.KeyAvailable) { var ch = Console.ReadKey(true).Key; switch (ch) { case ConsoleKey.UpArrow: direction = snakeDirection.Up; break; case ConsoleKey.DownArrow: direction = snakeDirection.Down; break; case ConsoleKey.LeftArrow: direction = snakeDirection.Left; break; case ConsoleKey.RightArrow: direction = snakeDirection.Right; break; } } }
//Sets the snake direction based on keyboard input public void ChangeSnakeDirection() { var keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Up) && currentDirection != snakeDirection.down) { currentDirection = snakeDirection.up; } if (keyState.IsKeyDown(Keys.Down) && currentDirection != snakeDirection.up) { currentDirection = snakeDirection.down; } if (keyState.IsKeyDown(Keys.Left) && currentDirection != snakeDirection.right) { currentDirection = snakeDirection.left; } if (keyState.IsKeyDown(Keys.Right) && currentDirection != snakeDirection.left) { currentDirection = snakeDirection.right; } }