// Update is called once per frame void Update() { //RaycastHit hit; Vector3 fwd = transform.TransformDirection(Vector3.forward); Ray rayOrigin = new Ray(transform.position, transform.forward); if (Physics.Raycast(transform.position, fwd, out hit, 400)) { Debug.DrawRay(rayOrigin.direction, hit.point, Color.green, 1); if (hit.transform != lastHit) { newHitTime = Time.time; lastHit = hit.transform; circleLoader.material.SetFloat("_Cutoff", 1); } if (hit.transform.name == "signage" && signHasBeenSeen == false) { signHasBeenSeen = true; canTargetObjects = true; lightSwitchStartTime = Time.time; //overheadLight.intensity = 1; //spotlightLight.spotAngle = 15; } if (hit.transform.tag == "collectibleItem" && canTargetObjects == true) { //shouldMove = true; if (Time.time - newHitTime > 1) { circleLoader.material.SetFloat("_Cutoff", 1); objMoverScript = hit.transform.GetComponent <slerpMove>(); objMoverScript.MoveNow(); } else if (Time.time - newHitTime < 1) { circleLoader.material.SetFloat("_Cutoff", 1 - (Time.time - newHitTime)); } relativePos = hit.transform.position - spotlight.position; rotationToTarget = Quaternion.LookRotation(relativePos); MoveSpotlight(); } if (signHasBeenSeen && !lightsAreSwitched) { SwitchLights(); } if (hit.transform.name == "again") { Application.LoadLevel("MainScene"); } } }
// Update is called once per frame void Update() { //RaycastHit hit; Vector3 fwd = transform.TransformDirection(Vector3.forward); Ray rayOrigin = new Ray (transform.position, transform.forward); if (Physics.Raycast(transform.position, fwd, out hit, 400)) { Debug.DrawRay(rayOrigin.direction, hit.point, Color.green, 1); if (hit.transform != lastHit){ newHitTime = Time.time; lastHit = hit.transform; circleLoader.material.SetFloat("_Cutoff", 1); } if (hit.transform.name == "signage" && signHasBeenSeen == false) { signHasBeenSeen = true; canTargetObjects = true; lightSwitchStartTime = Time.time; //overheadLight.intensity = 1; //spotlightLight.spotAngle = 15; } if (hit.transform.tag == "collectibleItem" && canTargetObjects == true) { //shouldMove = true; if (Time.time - newHitTime > 1) { circleLoader.material.SetFloat("_Cutoff", 1); objMoverScript = hit.transform.GetComponent<slerpMove>(); objMoverScript.MoveNow(); } else if (Time.time - newHitTime < 1){ circleLoader.material.SetFloat("_Cutoff", 1 - (Time.time - newHitTime)); } relativePos = hit.transform.position - spotlight.position; rotationToTarget = Quaternion.LookRotation(relativePos); MoveSpotlight(); } if (signHasBeenSeen && !lightsAreSwitched) { SwitchLights(); } if (hit.transform.name == "again"){ Application.LoadLevel("MainScene"); } } }