public virtual void Active(slSnake snake, hwmConstants.ButtonIndex buttonIndex) { m_Snake = snake; m_ButtonIndex = buttonIndex; m_InputButton.EnableButton(m_ButtonIndex); }
public override void Active(slSnake owner) { base.Active(owner); Extent = new Vector2(Radius * slConstants.SNAKE_PREDICT_SIZE_X , slConstants.SNAKE_NODE_TO_NODE_DISTANCE * slConstants.SNAKE_PREDICT_SIZE_Y) * 0.5f; Offset = new Vector2(0, Extent.y + Radius); }
public override void Active(slSnake owner) { base.Active(owner); Node.name = owner.GetGuidStr(); Node.SetActive(true); Radius = owner.GetProperties().BodyColliderRadius; }
public override void Active(slSnake owner) { base.Active(owner); Radius = owner.GetProperties().HeadColliderRadius; PredictNode.Active(owner); }
public void UnControllerSnake() { hwmDebug.Assert(m_Snake != null, "m_Snake != null"); HandleUnControllerSnake(); m_Snake = null; }
public override void Active(slSnake snake, hwmConstants.ButtonIndex buttonIndex) { base.Active(snake, buttonIndex); m_CD = MyProperties.CD; m_EnableSkill = false; CDText.color = Color.white; }
public void SetControllerSnake(slSnake snake) { hwmDebug.Assert(m_Snake == null, "m_Snake == null"); m_Snake = snake; HandleSetControllerSnake(); }
private void OnActorDestroy(hwmActor actor) { if (actor is slSnake) { slSnake snake = actor as slSnake; m_Snakes.Remove(snake); } }
private void OnActorCreate(hwmActor actor) { if (actor is slSnake) { slSnake snake = actor as slSnake; m_Snakes.Add(snake); } }
public virtual void Active(slSnake owner) { Owner = owner.GetGuid(); Radius = owner.GetProperties().BodyColliderRadius; }
public override void Active(slSnake owner) { base.Active(owner); Radius = owner.GetProperties().ClothesColliderRadius; }
public virtual void Deactive() { m_InputButton.DisableButton(); m_Snake = null; }
public override void Active(slSnake snake, hwmConstants.ButtonIndex buttonIndex) { base.Active(snake, buttonIndex); m_CD = MyProperties.CD; }
public void Dispose() { HandleDispose(); m_Snake = null; }
private IEnumerator DoUpdate() { while (true) { if (m_UpdateSnakeMovementTime >= slConstants.UPDATE_SNAKE_MOVEMENT_TIEM_INTERVAL) { // update snake movement m_UpdateSnakeMovementTime -= slConstants.UPDATE_SNAKE_MOVEMENT_TIEM_INTERVAL; hwmDebug.Assert(m_UpdateSnakeMovementTime < slConstants.UPDATE_SNAKE_MOVEMENT_TIEM_INTERVAL , "m_UpdateSnakeMovementTime < slConstants.UPDATE_SNAKE_MOVEMENT_TIEM_INTERVAL"); for (int iSnake = 0; iSnake < m_Snakes.Count; iSnake++) { slSnake snake = m_Snakes[iSnake]; snake.DoUpdateMovement(slConstants.UPDATE_SNAKE_MOVEMENT_TIEM_INTERVAL); } slWorld.GetInstance().GetSnakeSystem().GetQuadtree().MergeAndSplitAllNode(); yield return(UpdateType.SnakeMovement); // update snake collide m_DeadSnakes.Clear(); for (int iSnake = 0; iSnake < m_Snakes.Count; iSnake++) { slSnake iterSnake = m_Snakes[iSnake]; iterSnake.DoUpdateCollide(); if (!iterSnake.IsAlive()) { m_DeadSnakes.Add(iterSnake); } } for (int iSnake = 0; iSnake < m_DeadSnakes.Count; iSnake++) { slSnake iterSnake = m_DeadSnakes[iSnake]; iterSnake.Dead(); } yield return(UpdateType.SnakeCollide); // update snake eat food for (int iSnake = 0; iSnake < m_Snakes.Count; iSnake++) { slSnake iterSnake = m_Snakes[iSnake]; iterSnake.DoUpdateEatFood(); } yield return(UpdateType.SnakeEatFood); // update foods slWorld.GetInstance().GetFoodSystem().DoUpdateFoods(m_Time - m_LastUpdateFoodsTime); m_LastUpdateFoodsTime = m_Time; yield return(UpdateType.Foods); // update food system slWorld.GetInstance().GetFoodSystem().DoUpdateFoodSystem(); yield return(UpdateType.FoodSystem); // update snake ai for (int iSnake = 0; iSnake < m_Snakes.Count; iSnake++) { slSnake iterSnake = m_Snakes[iSnake]; if (iterSnake.GetController() != null && iterSnake.GetController().IsAI()) { (iterSnake.GetController() as slAIController).DoAIUpdate(); } } yield return(UpdateType.SnakeAI); // update respawn player if (++m_UpdateRespawnPlayerFrame >= slConstants.UPDATE_RESPAWN_FRAME_INTERVAL) { m_UpdateRespawnPlayerFrame -= slConstants.UPDATE_RESPAWN_FRAME_INTERVAL; slWorld.GetInstance().GetGameMode().DoUpdateRespawnPlayer(); } yield return(UpdateType.RespawnPlayer); } else { yield return(UpdateType.Empty); } } }
public override void Active(slSnake snake, hwmConstants.ButtonIndex buttonIndex) { base.Active(snake, buttonIndex); snake.OnSpeedUpMovement += OnSpeedUpMovement; }