private void Shooting() { m_elapsedTime += Time.deltaTime; if (m_elapsedTime > 2f) { m_shootingAblities.Fire(); m_elapsedTime = 0; } }
private void Update() { ProcessInput(); m_elapsedTime += Time.deltaTime; if (Input.GetKeyDown(KeyCode.Space)) { if (m_elapsedTime > 1f) { m_playerShootingAbilities.Fire(); m_elapsedTime = 0f; } } }