public void TaskCompleteRes(sg.GS2C_Task_Complete_Res res) { mGameSuccessReward.ShowSuccessReward(res); }
public void ShowSuccessReward(sg.GS2C_Task_Complete_Res res) { this.gameObject.SetActive(true); foreach (sg.GS2C_Task_Complete_Res.TaskReward reward in res.rewards) { if (reward.rewardType == (int)TaskRewardTypeEnum.GET_ARTTST) { RewardObj.SetActive(false); FansRewardObj.SetActive(true); WarshipConfig config = Globals.Instance.MDataTableManager.GetConfig <WarshipConfig>(); WarshipConfig.WarshipObject warshipElement = null; config.GetWarshipElement(reward.itemId, out warshipElement); if (warshipElement == null) { return; } FansName.text = warshipElement.Name; FansIcon.mainTexture = Resources.Load("Icon/FansIcon/" + warshipElement.Fans_Icon, typeof(Texture2D)) as Texture2D; return; } } RewardObj.SetActive(true); FansRewardObj.SetActive(false); mCurrentfinishLv = res.finishLv; TaskID = res.taskId; CompleteBtn.Data = res.nextTaskId; TaskConfig task = Globals.Instance.MDataTableManager.GetConfig <TaskConfig>(); bool hasData = task.GetTaskObject(res.taskId, out element); if (!hasData) { return; } ScoreSlider.value = (EliminationMgr.Score * 1f) / EliminationMgr.Instance.star3; float baseX = 630f / EliminationMgr.Instance.star3; float baseX2 = 630f / 2f; float star1X = baseX * EliminationMgr.Instance.star1 - baseX2; Star1Obj.transform.localPosition = new Vector3(star1X, Star1Obj.transform.localPosition.y, Star1Obj.transform.localPosition.z); float star2X = baseX * EliminationMgr.Instance.star2 - baseX2; Star2Obj.transform.localPosition = new Vector3(star2X, Star2Obj.transform.localPosition.y, Star2Obj.transform.localPosition.z); float star3X = baseX * EliminationMgr.Instance.star3 - baseX2; Star3Obj.transform.localPosition = new Vector3(star3X, Star3Obj.transform.localPosition.y, Star3Obj.transform.localPosition.z); if (EliminationMgr.Score >= EliminationMgr.Instance.star1) { Star1Anim.SetActive(true); } if (EliminationMgr.Score >= EliminationMgr.Instance.star2) { Star2Anim.SetActive(true); } if (EliminationMgr.Score >= EliminationMgr.Instance.star3) { Star3Anim.SetActive(true); } CurrentScore.text = EliminationMgr.Score.ToString(); List <string[]> RewardArray = ParsingRewards(element.Rewards); if (RewardArray.Count > 0) { for (int i = 0; i < RewardArray.Count; i++) { switch (StrParser.ParseDecInt(RewardArray[i][0], -1)) { case (int)TaskRewardTypeEnum.ROLE_ATTR: switch (StrParser.ParseDecInt(RewardArray[i][1], -1)) { case (int)BaseRewardType.MONEY: MoneyBaseReward = StrParser.ParseDecInt(RewardArray[i][2], -1); break; case (int)BaseRewardType.DIAMOND: DiamondBaseReward = StrParser.ParseDecInt(RewardArray[i][2], -1); break; } break; case (int)TaskRewardTypeEnum.FANS_NUM: FansBaseReward = StrParser.ParseDecInt(RewardArray[i][2], -1); break; } } } NGUITools.SetActive(RewardItem1.gameObject, false); NGUITools.SetActive(RewardItem2.gameObject, false); int RewardItemState = 0; foreach (sg.GS2C_Task_Complete_Res.TaskReward reward in res.rewards) { switch (reward.rewardType) { case (int)TaskRewardTypeEnum.ITEM: ItemConfig item = Globals.Instance.MDataTableManager.GetConfig <ItemConfig>(); ItemConfig.ItemElement ItemEle = null; bool hasDataItem = item.GetItemElement(reward.itemId, out ItemEle); if (!hasDataItem) { return; } if (RewardItemState == 0) { RewardItemState = 1; NGUITools.SetActive(RewardItem1.gameObject, true); RewardItem1.mainTexture = Resources.Load("Icon/ItemIcon/" + ItemEle.Icon, typeof(Texture2D)) as Texture2D; if (reward.num > 1) { RewardItem1Name.text = Globals.Instance.MDataTableManager.GetWordText(reward.itemId) + "X" + reward.num; } else { RewardItem1Name.text = Globals.Instance.MDataTableManager.GetWordText(reward.itemId); } addItemOne = RewardItem1; addItemNameLabelOne = RewardItem1Name; addMoneyList.Add(1, reward.clothAddMoney); Debug.Log(" 1 -- reward.clothAddMoney = " + reward.clothAddMoney); } else { NGUITools.SetActive(RewardItem2.gameObject, true); RewardItem2.mainTexture = Resources.Load("Icon/ItemIcon/" + ItemEle.Icon, typeof(Texture2D)) as Texture2D; if (reward.num > 1) { RewardItem2Name.text = Globals.Instance.MDataTableManager.GetWordText(reward.itemId) + "X" + reward.num; } else { RewardItem2Name.text = Globals.Instance.MDataTableManager.GetWordText(reward.itemId); } addItemTwo = RewardItem2; addItemNameLabelTwo = RewardItem2Name; addMoneyList.Add(2, reward.clothAddMoney); Debug.Log(" 2 -- reward.clothAddMoney = " + reward.clothAddMoney); } break; case (int)TaskRewardTypeEnum.POSTURE: break; case (int)TaskRewardTypeEnum.ROLE_ATTR: switch (reward.itemId) { case (int)BaseRewardType.MONEY: MoneyAppraisalReward = reward.num - MoneyBaseReward; if (MoneyAppraisalReward > 0) { RewardMoneyNum.text = "[000000]" + MoneyBaseReward + "[-]" + "[00A542]" + " + " + MoneyAppraisalReward.ToString() + "[-]"; } else { RewardMoneyNum.text = "[000000]" + MoneyBaseReward + "[-]"; } break; case (int)BaseRewardType.DIAMOND: DiamondAppraisalReward = reward.num - DiamondBaseReward; if (DiamondAppraisalReward > 0) { RewardDiamondNum.text = "[000000]" + DiamondBaseReward + "[-]" + "[00A542]" + " + " + DiamondAppraisalReward.ToString() + "[-]"; } else { RewardDiamondNum.text = "[000000]" + DiamondBaseReward + "[-]"; } break; case (int)BaseRewardType.ACTING: break; case (int)BaseRewardType.CHARM: break; } break; case (int)TaskRewardTypeEnum.FANS_NUM: FansAppraisalReward = reward.num - FansBaseReward; if (FansAppraisalReward > 0) { RewardFansNum.text = "[000000]" + FansBaseReward.ToString() + "[-]" + "[00A542]" + " + " + FansAppraisalReward.ToString() + "[-]"; } else { RewardFansNum.text = "[000000]" + FansBaseReward.ToString() + "[-]"; } break; case (int)TaskRewardTypeEnum.UNKNOWNTYPE: break; } } addMoney(); }