public void slot_0_set_waypoint() { show_upgrade_ui = false; manage_upgrade_ui(); ui_view_slot_0 = selected_ui_in_slot_0.waypoint_ui; manage_view(); }
public void slot_0_set_base() { ui_view_slot_0 = selected_ui_in_slot_0.base_ui; show_upgrade_ui = false; manage_upgrade_ui(); manage_view(); }
public void slot_0_set_ressource() { show_upgrade_ui = false; manage_upgrade_ui(); ui_view_slot_0 = selected_ui_in_slot_0.ressource_ui; manage_view(); switched_view_to_ressource_ui(); }
public void remove_unit_group() { if (is_saved_group) { int aig = unit_group_chache_cache.deleteUnitGroup(sug); base_manager_cache.bought_attack_ants += aig; ui_view_slot_0 = selected_ui_in_slot_0.empty_ui; } }
public void slot_0_set_empty() { ui_view_slot_0 = selected_ui_in_slot_0.empty_ui; show_upgrade_ui = false; vars.is_in_patheditmode = false; show_upgrade_ui = false; manage_upgrade_ui(); manage_view(); }
public void spawn_unit_group() { if (is_saved_group && sug.numUnits > 0) { unit_group_chache_cache.spawnUnitgroup(sug); GameObject.Find(vars.base_name).GetComponent <UnitGroupCache>().deleteUnitGroup(sug); is_saved_group = false; ui_view_slot_0 = selected_ui_in_slot_0.empty_ui; } }
public void spawn_unit_group() { if(is_saved_group && sug.numUnits > 0){ unit_group_chache_cache.spawnUnitgroup(sug); GameObject.Find(vars.base_name).GetComponent<UnitGroupCache>().deleteUnitGroup(sug); is_saved_group = false; ui_view_slot_0 = selected_ui_in_slot_0.empty_ui; } }
public void remove_unit_group() { if(is_saved_group){ int aig = unit_group_chache_cache.deleteUnitGroup(sug); base_manager_cache.bought_attack_ants += aig; ui_view_slot_0 = selected_ui_in_slot_0.empty_ui; } }
public void slot_0_set_unit() { show_upgrade_ui = false; ui_view_slot_0 = selected_ui_in_slot_0.unit_ui; vars.is_in_patheditmode = false; }
public void slot_0_set_ressource() { show_upgrade_ui = false; if(!vars.is_in_patheditmode){ ui_view_slot_0 = selected_ui_in_slot_0.ressource_ui; } manage_view(); switched_view_to_ressource_ui(); }