void controlEnemyFunction(GameObject GameEnemy)    //控制這裡
    {
        counter++;
        if (counter != 1)
        {
            soundEffectManager.staticSoundEffect.play_possessedOnFinish();
        }
        //GameEnemy.GetComponent<playerMove>().enabled = true;

        //GameEnemy.GetComponent<npcMove>().enabled = false;
        //GameEnemy.GetComponent<SpriteRenderer>().color = Color.blue;
        //Debug.Log(GameEnemy.GetComponent<SpriteRenderer>().color);
        GameEnemy.GetComponents <npcClass>()[0].TypeP = npcClass.Type.contorl;

        //incontorlObj.tag = "contorl";

        if (GameEnemy.GetComponentInChildren <attackSystem>() != null)
        {
            CDSave = GameEnemy.GetComponentInChildren <attackSystem>().CD;
            GameEnemy.GetComponentInChildren <attackSystem>().enabled = true;
            GameEnemy.GetComponentInChildren <attackSystem>().CD      = CDSave * 0.5f;
        }

        lockDownSystem.cancelTargetLockDown();
        inContorl = true;
    }
    void controlEnemyFunction(GameObject GameEnemy)    //控制這裡
    //GameEnemy.GetComponent<playerMove>().enabled = true;

    //GameEnemy.GetComponent<npcMove>().enabled = false;
    //GameEnemy.GetComponent<SpriteRenderer>().color = Color.blue;
    //Debug.Log(GameEnemy.GetComponent<SpriteRenderer>().color);
    {
        GameEnemy.GetComponents <npcClass>()[0].TypeP = npcClass.Type.contorl;

        //incontorlObj.tag = "contorl";

        if (GameEnemy.GetComponentInChildren <attackSystem>() != null)
        {
            CDSave = GameEnemy.GetComponentInChildren <attackSystem>().CD;
            GameEnemy.GetComponentInChildren <attackSystem>().enabled = true;
            GameEnemy.GetComponentInChildren <attackSystem>().CD      = CDSave * 0.5f;
        }

        lockDownSystem.cancelTargetLockDown();
        inContorl = true;
    }