void PopGuiText(string scoreText, GameObject GO) { GameObject clone; clone = (GameObject)Instantiate(guiText, GO.transform.position, Quaternion.identity); script_text cloneComponent = (script_text)clone.GetComponent(typeof(script_text)); cloneComponent.SetScoreText(scoreText); }
void PopGuiText(string scoreText) { Quaternion rot = Quaternion.identity; rot.eulerAngles = new Vector3(0, 0, 0); GameObject clone; clone = (GameObject)Instantiate(coinText, transform.position, rot); //clone.transform.parent = this.transform; script_text cloneComponent = (script_text)clone.GetComponent(typeof(script_text)); cloneComponent.SetScoreText(scoreText); }