예제 #1
0
 //Define All Component References
 private void OnEnable()
 {
     trans = GetComponent <Transform>();
     sr    = GetComponent <SpriteRenderer>();
     po    = GetComponent <scr_physicsObject>();
     pm    = GetComponent <scr_placeMeeting>();
 }
예제 #2
0
 //Define Component References
 private void OnEnable()
 {
     trans = GetComponent <Transform>();
     anim  = GetComponent <Animator>();
     pm    = GetComponent <scr_placeMeeting>();
     po    = GetComponent <scr_physicsObject>();
     enemy = GetComponent <scr_enemy>();
 }
예제 #3
0
 //Define Component Variables
 private void OnEnable()
 {
     trans   = GetComponent <Transform>();
     po      = GetComponent <scr_physicsObject>();
     pm      = GetComponent <scr_placeMeeting>();
     enemy   = GetComponent <scr_enemy>();
     player  = GameObject.Find("obj_player").GetComponent <Transform>();
     mainCam = GameObject.Find("obj_playerCamera").GetComponent <Transform>();
 }