void OnTriggerExit2D(Collider2D target) { if (target.gameObject.tag == "EnemyVision" && scriptEnemyBehavior.enemyState == 4 && target.gameObject.activeInHierarchy == true) { scriptEnemyBehavior = target.gameObject.GetComponentInParent <scrEnemyBehavior>(); scriptEnemyBehavior.enemyState = 3; } if (target.gameObject.tag == "EnemyBackside") { Destroy(stealthInstance); canBackstab = false; } if (target.gameObject.tag == "DroneVision" && scriptDroneBehavior.droneState == 4) { scriptDroneBehavior = target.gameObject.GetComponentInParent <scrDroneBehavior>(); scriptDroneBehavior.droneState = 1; } if (target.gameObject.tag == "Cover" && isHidden) { isHidden = false; //Debug.Log("saiu do bagui"); } }
void OnTriggerEnter2D(Collider2D target) { if (target.gameObject.tag == "EnemyBullet") { scriptPlayer.playerHealth--; Destroy(target.gameObject); scriptPontuacao.UpdateUI(); animPlayer.SetInteger("animPlayer", 4); scriptPlayer.isHooked = false; scriptPlayer.isShooting = false; scriptGerenciaSons.playTheSoundPlayer(0); } if (target.gameObject.tag == "EnemyBackside") { scriptEnemyBehavior = target.gameObject.GetComponentInParent <scrEnemyBehavior>(); if (scriptEnemyBehavior.enemyState != 4) { canBackstab = true; } stealthInstance = Instantiate(stealthIndicator, new Vector3(this.transform.position.x, this.transform.position.y + 5f, this.transform.position.z), transform.rotation); } if (target.gameObject.tag == "pegaveis") { Destroy(target.gameObject); scriptPontuacao.pontos += 200f; scriptPontuacao.UpdateUI(); Debug.Log("Pontos: " + scriptPontuacao.pontos); scriptGerenciaSons.playTheSoundMisc(7); } if (target.gameObject.tag == "HealthUp") { Destroy(target.gameObject); scriptPlayer.playerHealth++; scriptPontuacao.UpdateUI(); Debug.Log("Health: " + scriptPlayer.playerHealth); scriptGerenciaSons.playTheSoundMisc(6); } if (target.gameObject.tag == "AmmoUp") { Destroy(target.gameObject); scriptPlayer.playerbalas += 6; scriptPontuacao.UpdateUI(); Debug.Log("Ammo: " + scriptPlayer.playerbalas); scriptGerenciaSons.playTheSoundMisc(8); } }
void OnTriggerStay2D(Collider2D target) { if (target.gameObject.tag == "EnemyVision" && !isHidden) { scriptEnemyBehavior = target.gameObject.GetComponentInParent <scrEnemyBehavior>(); scriptEnemyBehavior.enemyState = 4; scriptPontuacao.wasUnseen = false; scriptGerenciaSons.playTheSoundEnemy(3); } if (target.gameObject.tag == "DroneVision" && !isHidden) { scriptDroneBehavior = target.gameObject.GetComponentInParent <scrDroneBehavior>(); scriptDroneBehavior.droneState = 4; scriptPontuacao.wasUnseen = false; Debug.Log("pegou"); } if (target.gameObject.tag == "EnemyHitbox") { if (Time.time > invincibilityTimer) { scriptPlayer.playerHealth--; invincibilityTimer = Time.time + 2f; animPlayer.SetInteger("animPlayer", 4); scriptPlayer.isHooked = false; scriptPontuacao.UpdateUI(); scriptGerenciaSons.playTheSoundPlayer(0); } } if (target.gameObject.tag == "Cover" && !isHidden) { isHidden = true; //Debug.Log("escondeu"); } if (canBackstab && Input.GetKey(KeyCode.E) && target.gameObject.tag == "EnemyBackside" && target.gameObject.tag != "EnemyVision") { animPlayer.SetInteger("animPlayer", 5); var morteAtual = Instantiate(scriptEnemyBehavior.enemyDogDeathAnim); morteAtual.transform.position = target.transform.position; enemyParentReference = target.transform.parent; enemyParentReference.gameObject.SetActive(false); scriptPontuacao.pontos += 200f; scriptPontuacao.UpdateUI(); scriptGerenciaSons.playTheSoundPlayer(2); } }
void Awake() { enemyTransform = gameObject.GetComponent <Transform>(); enemyRigidbody2D = gameObject.GetComponent <Rigidbody2D>(); animEnemy = gameObject.GetComponent <Animator>(); playerCollider2d = GameObject.Find("Player").gameObject.GetComponent <Collider2D>(); //esse codigo checa a tag do inimigo antes de puxar o componente para somente puxar o componente certo, as variaveis com //os outros continuarao vazias. if (this.gameObject.tag == "EnemyDog") { scriptEnemyBehavior = gameObject.GetComponent <scrEnemyBehavior>(); } if (this.gameObject.tag == "EnemyDrone") { scriptDroneBehavior = gameObject.GetComponent <scrDroneBehavior>(); } isMoving = true; }
// Start is called before the first frame update void Start() { animBalloon = gameObject.GetComponent <Animator>(); scriptEnemyBehavior = gameObject.GetComponentInParent <scrEnemyBehavior>(); currentState = scriptEnemyBehavior.enemyState; }
// Update is called once per frame void Update() { //if (this.transform.position.y != originalY) //{ // this.transform.position = new Vector2(transform.position.x, originalY); //} testTimer = Time.time; if (droneState == 0) { animDrone.SetInteger("enemyState", 0); //Debug.Log("idle"); } if (droneState == 1) { animDrone.SetInteger("enemyState", 1); } if (droneState == 4) { timerStarted = false; FlipPlayerBased(); enemyGroup = GameObject.FindGameObjectsWithTag("EnemyDog"); enemyGroupLenght = enemyGroup.Length; for (int i = 0; i < enemyGroupLenght; i++) { enemyBehavior = enemyGroup[i].GetComponent <scrEnemyBehavior>(); enemyBehavior.enemyState = 3; } /* * enemyGroup = GameObject.FindGameObjectsWithTag("EnemyDog"); * enemyGroupLenght = enemyGroup.Length; * enemyBehavior = enemyGroup[enemyGroupLenght].GetComponents<scrEnemyBehavior>(); * enemyBehavior[].enemyState = 3; */ animDrone.SetInteger("enemyState", 4); if (droneState != 4) { return; } if (Time.time > playerSpotted && timerStarted) { timerStarted = false; } if (timerStarted) { return; } PlayerSpottedTimer(); //Debug.Log("engaged"); /* * if (enemyState == 3) * { * //esse código faz o inimigo seguir o player e flipar de acordo com o posicionamento. o inimigo não atira nesse modo * transform.position = Vector2.MoveTowards(transform.position, playerTransform.position, enemySpeed * Time.deltaTime); * FlipPlayerBased(); * animEnemy.SetInteger("enemyState", 3); * * //esse código inicializa um timer para mudança do estado quando o player consegue evadir da visão do inimigo por determinado tempo * if (enemyState != 3) return; * if (Time.time > highAlert && timerStarted) * { * enemyState = 2; * timerStarted = false; * } * if (timerStarted) return; * * HighAlertTimer(); * enemyVisionCollider[1].size = new Vector2(30, 20); * //Debug.Log("high alert"); * } */ } }