void OnCollisionEnter(Collision col) { if (col.gameObject.CompareTag("Ground")) { grounded = true; } if (col.gameObject.CompareTag("Coin")) { gameManager.addMoeda(1); Destroy(col.gameObject); //print ("Colide with Coin"); } if (col.gameObject.CompareTag("Enemy")) { gameManager.lostMoeda(moedasPerdidas); Destroy(col.gameObject); //print ("Colide with Enemy"); if (gameManager.getNoite()) { gameManager.GameOver(); } } }
void OnCollisionEnter(Collision col) { if (col.gameObject.CompareTag("Enemy")) { Destroy(gameObject); Destroy(col.gameObject); } if (col.gameObject.CompareTag("Coin")) { gameManager.addMoeda(quantMoedas); Destroy(gameObject); Destroy(col.gameObject); } }