예제 #1
0
    void select_br(GameObject obj)
    {
        int    hard = int.Parse(obj.name.Substring(1));
        s_t_br t_br = game_data._instance.get_t_br(hard);

        if (hard > mario._instance.m_self.br_max + 1)
        {
            mario._instance.show_tip(t_br.unlock);
            return;
        }
        m_bhard = hard;
        m_br_select.transform.localPosition            = obj.transform.localPosition;
        m_br_bk.GetComponent <UITexture>().mainTexture = m_br_texs[m_bhard - 1];
        m_br_text.GetComponent <UILabel>().text        = t_br.desc;
    }
예제 #2
0
 void show_br()
 {
     if (mario._instance.m_self.br_start == 1)
     {
         m_br_start.SetActive(false);
         m_br_continue.SetActive(true);
         m_br_jd.SetActive(true);
         m_br_select_panel.SetActive(false);
         m_br_life.GetComponent <UILabel>().text        = "x " + mario._instance.m_self.br_life.ToString();
         m_br_index.GetComponent <UILabel>().text       = (mario._instance.m_self.br_index + 1).ToString() + "/8";
         m_br_bk.GetComponent <UITexture>().mainTexture = m_br_texs[mario._instance.m_self.br_hard - 1];
         s_t_br t_br = game_data._instance.get_t_br(mario._instance.m_self.br_hard);
         m_br_text.GetComponent <UILabel>().text = t_br.desc;
     }
     else
     {
         m_br_start.SetActive(true);
         m_br_continue.SetActive(false);
         m_br_jd.SetActive(false);
         m_br_select_panel.SetActive(true);
         m_br_bk.GetComponent <UITexture>().mainTexture = m_br_texs[0];
         m_br_select.transform.localPosition            = new Vector3(-140, 150, 0);
         m_bhard = 1;
         s_t_br t_br = game_data._instance.get_t_br(1);
         m_br_text.GetComponent <UILabel>().text = t_br.desc;
         for (int i = 0; i < m_br_locks.Count; ++i)
         {
             if (mario._instance.m_self.br_max + 1 >= i + 2)
             {
                 m_br_locks[i].SetActive(false);
             }
             else
             {
                 m_br_locks[i].SetActive(true);
             }
         }
     }
 }
예제 #3
0
    void reset()
    {
        m_type = 0;
        if (mario._instance.m_self.br_hard > 2)
        {
            m_type = 1;
        }
        m_index = mario._instance.m_self.br_index;
        if (m_type == 0)
        {
            m_road1.SetActive(true);
            m_road2.SetActive(false);
        }
        else
        {
            m_road1.SetActive(false);
            m_road2.SetActive(true);
        }
        m_c2.transform.localPosition         = m_roads[m_type].m_c2;
        m_life.GetComponent <UILabel>().text = "x " + mario._instance.m_self.br_life.ToString();
        s_t_br t_br = game_data._instance.get_t_br(mario._instance.m_self.br_hard);

        m_jd.GetComponent <UILabel>().text = (mario._instance.m_self.br_index + 1).ToString() + "/" + t_br.num;
    }
예제 #4
0
파일: start_gui.cs 프로젝트: dqchess/mario
    void OnEnable()
    {
        m_num.GetComponent <UILabel> ().text             = "x " + mario._instance.m_self.br_life.ToString();
        m_touxiang.GetComponent <UISprite> ().spriteName = game_data._instance.get_t_touxiang(mario._instance.m_self.br_user_head);
        m_name.GetComponent <UILabel> ().text            = mario._instance.m_self.br_user_name;
        m_gq.GetComponent <UISprite> ().spriteName       = game_data._instance.get_t_guojia(mario._instance.m_self.br_user_country);
        m_map_name.GetComponent <UILabel> ().text        = mario._instance.m_self.br_map_name;
        s_t_br t_br = game_data._instance.get_t_br(mario._instance.m_self.br_hard);

        m_jd.GetComponent <UILabel>().text = (mario._instance.m_self.br_index + 1).ToString() + "/" + t_br.num;
        this.gameObject.SetActive(true);
        if (mario._instance.m_start_type == 0)
        {
            start();
        }
        else if (mario._instance.m_start_type == 1)
        {
            die();
        }
        else
        {
            next();
        }
    }
예제 #5
0
파일: game_data.cs 프로젝트: dqchess/mario
    public void init()
    {
        load_native();
        dbc tdbc = new dbc();

        tdbc.load_txt("t_language");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_language t_l = new s_t_language();
            t_l.id = tdbc.get(0, i);
            t_l.zw = tdbc.get(1, i);
            t_l.ew = tdbc.get(2, i);
            m_t_language [t_l.id] = t_l;
        }

        tdbc.load_txt("t_unit");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_unit t_unit = new s_t_unit();
            t_unit.id            = int.Parse(tdbc.get(0, i));
            t_unit.name          = tdbc.get(1, i);
            t_unit.icon          = tdbc.get(2, i);
            t_unit.res           = tdbc.get(3, i);
            t_unit.yc            = int.Parse(tdbc.get(4, i));
            t_unit.kfg           = int.Parse(tdbc.get(5, i));
            t_unit.is_static     = int.Parse(tdbc.get(6, i));
            t_unit.fwt           = int.Parse(tdbc.get(7, i));
            t_unit.review        = int.Parse(tdbc.get(8, i));
            t_unit.is_sw         = int.Parse(tdbc.get(9, i));
            t_unit.max_num       = int.Parse(tdbc.get(10, i));
            m_t_unit [t_unit.id] = t_unit;

            if (t_unit.yc == 0)
            {
                m_unit_sites.Add(t_unit.id);
                m_unit_num++;
            }
        }

        tdbc.load_txt("t_error");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            int    id  = int.Parse(tdbc.get(0, i));
            string des = get_language_string(tdbc.get(1, i));
            m_t_error [id] = des;
        }

        tdbc.load_txt("t_view_map");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_view_map t_view = new s_t_view_map();
            t_view.id   = int.Parse(tdbc.get(0, i));
            t_view.name = get_language_string(tdbc.get(1, i));
            t_view.icon = tdbc.get(2, i);
            m_t_view_map [t_view.id] = t_view;
        }

        tdbc.load_txt("t_view_title");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_view_title t_view = new s_t_view_title();
            t_view.id   = int.Parse(tdbc.get(0, i));
            t_view.name = get_language_string(tdbc.get(1, i));
            t_view.icon = tdbc.get(2, i);
            m_t_view_title [t_view.id] = t_view;
        }

        tdbc.load_txt("t_touxiang");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            int    id   = int.Parse(tdbc.get(0, i));
            string icon = tdbc.get(1, i);
            m_t_touxiang [id] = icon;
        }

        tdbc.load_txt("t_guojia");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            string code = tdbc.get(0, i);
            string icon = tdbc.get(2, i);
            m_t_guojia [code] = icon;
        }

        tdbc.load_txt("t_exp");
        int zm = 0;

        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_exp t_exp = new s_t_exp();
            t_exp.level           = int.Parse(tdbc.get(0, i));
            t_exp.exp             = int.Parse(tdbc.get(1, i));
            t_exp.zm              = int.Parse(tdbc.get(2, i));
            t_exp.icon            = tdbc.get(3, i);
            t_exp.max_exp         = int.Parse(tdbc.get(4, i));
            m_t_exp [t_exp.level] = t_exp;
            if (t_exp.zm != zm)
            {
                zm          = t_exp.zm;
                m_t_zm [zm] = t_exp.level;
            }
        }

        tdbc.load_txt("t_job_exp");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_job_exp t_job_exp = new s_t_job_exp();
            t_job_exp.level = int.Parse(tdbc.get(0, i));
            t_job_exp.exp   = int.Parse(tdbc.get(1, i));
            m_t_job_exp [t_job_exp.level] = t_job_exp;
        }

        tdbc.load_txt("t_shop");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_shop t_shop = new s_t_shop();
            t_shop.id            = int.Parse(tdbc.get(0, i));
            t_shop.slot          = int.Parse(tdbc.get(1, i));
            t_shop.name          = get_language_string(tdbc.get(2, i));
            t_shop.type          = int.Parse(tdbc.get(3, i));
            t_shop.price         = int.Parse(tdbc.get(4, i));
            t_shop.price_my      = float.Parse(tdbc.get(5, i));
            t_shop.icon          = tdbc.get(6, i);
            t_shop.db            = tdbc.get(7, i);
            t_shop.def           = int.Parse(tdbc.get(8, i));
            t_shop.code          = tdbc.get(9, i);
            t_shop.desc          = get_language_string(tdbc.get(10, i));
            m_t_shop [t_shop.id] = t_shop;
        }

        tdbc.load_txt("t_fg");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_fg t_fg = new s_t_fg();
            t_fg.id          = int.Parse(tdbc.get(0, i));
            t_fg.name        = get_language_string(tdbc.get(1, i));
            t_fg.tj          = int.Parse(tdbc.get(2, i));
            t_fg.desc        = get_language_string(tdbc.get(3, i));
            t_fg.music       = tdbc.get(4, i);
            m_t_fg [t_fg.id] = t_fg;
            m_fg_num++;
        }

        tdbc.load_txt("t_map");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            int id = int.Parse(tdbc.get(0, i));
            m_t_map.Add(id);
        }

        tdbc.load_txt("t_br");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_br t_br = new s_t_br();
            t_br.id     = int.Parse(tdbc.get(0, i));
            t_br.name   = get_language_string(tdbc.get(2, i));
            t_br.num    = int.Parse(tdbc.get(3, i));
            t_br.desc   = get_language_string(tdbc.get(4, i));
            t_br.unlock = get_language_string(tdbc.get(6, i));
            m_t_br.Add(t_br);
        }

        tdbc.load_txt("t_key");
        for (int i = 0; i < tdbc.get_y(); ++i)
        {
            s_t_key t_key = new s_t_key();
            t_key.code = int.Parse(tdbc.get(0, i));
            t_key.name = tdbc.get(1, i);
            m_t_key.Add(t_key.code, t_key);
        }

        new_mission();

        if (Application.isEditor)
        {
                        #if STEAM
            m_channel = "win_steam";
                        #else
            m_channel = "";
                        #endif
        }
        else
        {
                        #if UNITY_ANDROID
            LJSDK._instance.init_channel();
            m_channel = LJSDK._instance.m_channel;
                        #elif UNITY_IPHONE
            m_channel = "IOS_yymoon";
                        #elif UNITY_WEBPLAYER
            LJSDK._instance.init_channel();
            return;
                        #elif UNITY_STANDALONE_WIN
                        #if STEAM
            m_channel = "win_steam";
                        #else
            m_channel = "win_yymoon";
                        #endif
                        #else
            m_channel = "";
                        #endif
        }
        init_pt_ver();
    }