//public float velocidadequegira = 0f; //private float regulagem = 16f; // Use this for initialization void Start() { fundocenario = GameObject.FindGameObjectWithTag("cano"); scriptcano = fundocenario.GetComponent <rodatextue>(); //pega a referencia do scrip que gira a textura do cano ObjetoSom = GameObject.FindGameObjectWithTag("GerenciaSom"); scriptsom = ObjetoSom.GetComponent <GerenciadorSons>(); VidaPlayer = 100; PontuacaoPlayer = 0; render = GetComponent <Renderer>(); decaingBlinkTime = timeBetweenBlinks; }
// Start is called before the first frame update void Start() { Player = GameObject.FindGameObjectWithTag("Player"); ScriptPlayer = Player.GetComponent <bolagira>(); Cano = GameObject.FindGameObjectWithTag("cano"); ScriptCano = Cano.GetComponent <rodatextue>(); Instanciador = GameObject.FindGameObjectWithTag("InstanciaObj"); ScriptObstaculo = Instanciador.GetComponent <criaobstaculo>(); ObjetoScore = GameObject.FindGameObjectWithTag("scoretag"); ScriptScore = ObjetoScore.GetComponent <highscoretable>(); UiObject = GameObject.FindGameObjectWithTag("canvas"); ScriptUI = UiObject.GetComponent <GerenciadorUI>(); ads = GameObject.FindGameObjectWithTag("ADMOB"); ScriptAD = ads.GetComponent <adMobScript>(); ScriptAD.RequestInterstitial(); ScoreUI.gameObject.SetActive(false); minutosVelMax = 3f; velocidadeCanoInicial = 1f; velocidadeCanoFinal = 3.1f; instanciarQuadradosInicial = 1f; instanciarQuadradosFinal = 0.3f; instanciarParedeInicial = 4f; instanciarParedeFinal = 1f; ScriptCano.speed = velocidadeCanoInicial; ScriptObstaculo.DelayObs1 = instanciarQuadradosInicial; ScriptObstaculo.DelayObs2 = instanciarParedeInicial; GameOver = false; Time.timeScale = 1f; }
void Start() { Corpo = GetComponent <Rigidbody>(); fundocenario = GameObject.FindGameObjectWithTag("cano"); scriptcano = fundocenario.GetComponent <rodatextue>(); }