public AITraveler(MazeGame gameref, bool learn = false) : base(gameref) { this.learn = learn; GameRef.GameStartEvent += GameRef_GameStartEvent; GameRef.GameCycleEvent += GameRef_GameCycleEvent; //GameRef.GameOverEvent += GameRef_GameOverEvent; rnn_net = new rnn_network(); if (!rnn_net.LoadNetwork(NETWORK_NAME)) { var inputs = new List <rnn_io>() { new rnn_io(rnn_net, "X", typeof(Int32).ToString(), 0, 49), new rnn_io(rnn_net, "Y", typeof(Int32).ToString(), 0, 49), new rnn_io(rnn_net, "BumpedIntoWall", typeof(Boolean).ToString(), 0, 1) }; var outputs = new List <rnn_io>() { new rnn_io(rnn_net, "Direction", typeof(Int16).ToString(), 0, 3) }; rnn_net.NewNetwork(NETWORK_NAME, inputs, outputs); } rnn_net.CycleComplete += Rnn_net_CycleComplete; }
public rnn_io(rnn_network rnn_net, String name, String dotnettype, double min, double max, long id = 0) { //ToDo: Check for valid net and name this.Network = rnn_net; this.Name = name; this.DotNetType = dotnettype; this.Min = min; this.Max = max; this.ID = id; }
public rnn_io(rnn_network rnn_net, String name, String dotnettype, double min, double max, RnnInputType type, long id = 0) : this(rnn_net, name, dotnettype, min, max, id) { this.Type = type; }