int[,] createRoom(rect room, int[,] map) { for (int x = room.getX1(); x < room.getX2(); x++) { for (int y = room.getY1(); y < room.getY2(); y++) { map[x, y] = (int)tileType.floor; } } return(map); }
public bool intersect(rect other) { return(x1 <= other.getX2() && x2 >= other.getX1() && y1 <= other.getY2() && y2 >= other.getY1()); }