void goodHit(int skip) // when a hit is correct { streak++; GameObject toBeDeleted = currentNotes[skip];//dequeue first in queue currentNotes.RemoveAt(skip); foreach (GameObject ge in currentNotes) { EnemyMoveScript eMoveScript = ge.GetComponent <EnemyMoveScript>(); eMoveScript.isMoving = true; } Destroy(toBeDeleted); limit--; toBeDeleted = currentMonster[skip];//dequeue first in queue currentMonster.RemoveAt(skip); // sprite exploder stuff IncreaseScore(toBeDeleted);//increment the score UpdateUI(); top_bar.setPercentage(score / scoreMin); foreach (GameObject ge in currentMonster) { EnemyMoveScript eMoveScript = ge.GetComponent <EnemyMoveScript>(); eMoveScript.isMoving = true; } Destroy(toBeDeleted); foreach (GameObject go in GameObject.FindGameObjectsWithTag("background")) { go.GetComponent <background_scroll>().isMoving = true; } IncreaseEnemyCount(); if (!IsInvoking("Spawn")) { InvokeRepeating("Spawn", 1, spawnTime); } if ((streak % 10) == 0 && streak != 0) { IncreaseThreshold(); } }
public void KeyPress(int key) //called when a key has been pressed { if (limit > 0) { GameObject firstNote = currentNotes.Peek(); BossMoveScript ems = firstNote.GetComponent <BossMoveScript>(); if (ems.BossIsInThreshold == true && ems.assignedKey == key) { streak++; GameObject toBeDeleted = currentNotes.Dequeue();//dequeue first in queue foreach (GameObject ge in currentNotes) { BossMoveScript eMoveScript = ge.GetComponent <BossMoveScript>(); eMoveScript.BossIsMoving = true; } Destroy(toBeDeleted); limit--; //toBeDeleted = currentMonster.Dequeue();//dequeue first in queue // sprite exploder stuff try { // trigger the explosion toBeDeleted.GetComponent <SpriteExploder>().ExplodeSprite(); // unparent the explosion object so it doesn't get deleted below Transform explosion = toBeDeleted.transform.Find("ExplosionPixels"); explosion.transform.parent = null; } // for all the enemies who don't explode yet catch (System.Exception ex) { print("Error: I probably don't have a sprite exploder."); print(ex.Message); } IncreaseScore(toBeDeleted);//increment the score UpdateUI(); top_bar.setPercentage(score / 2400f); /*foreach (GameObject ge in currentMonster) * { * BossMoveScript eMoveScript = ge.GetComponent<BossMoveScript>(); * eMoveScript.BossIsMoving = true; * } * Destroy(toBeDeleted);*/ foreach (GameObject go in GameObject.FindGameObjectsWithTag("background")) { go.GetComponent <background_scroll>().isMoving = true; } IncreaseEnemyCount(); if (!IsInvoking("Spawn")) { InvokeRepeating("Spawn", 1, spawnTime); } if ((streak % 10) == 0 && streak != 0) { IncreaseThreshold(); } } else { streak = 0; bad_hit++; if (bad_hit >= 3) { if (AmbrosiaCount >= 1) { AmbrosiaCount--; statusText.text = "Ambrosia Activated "; UpdateUI(); bad_hit = 0; } else { DecreaseThreshold(); } } } } noteText.text = "Last note pressed: " + noteNames[key - 21]; }