void OnTriggerStay(Collider other) { if (other.gameObject.tag == "GoodOpen") //碰撞到牆壁 { _isTriggerButton = true; var button = other.transform.parent.GetComponent <Button>(); if (!button.IsInteractable() || _idClicked) { return; } //累積移動時間大於_movedTriggerTime,就移動玩家座標 if (_clickTimer > _clickTriggerTime) { _processBar.setProcessPer(0); other.transform.parent.GetComponent <processBar>().setProcessPer(0); _idClicked = true; //觸發點擊UI button.onClick.Invoke(); } else { //累積移動時間增加 _clickTimer += Time.deltaTime; _processBar.setProcessPer(_clickTimer / _clickTriggerTime * 100); other.transform.parent.GetComponent <processBar>().setProcessPer(_clickTimer / _clickTriggerTime * 100); } } }
public void IsHit(int damage) { Life -= damage * 10; if (Life == 0) { PlayerDead(); } if (Life < 0) { Life = 0; } _processBar.setProcessPer(Life); }