예제 #1
0
 private void OnMouseDown()
 {
     action.priest_move(this.gameObject);
 }
예제 #2
0
 // Update is called once per frame
 void Update()
 {
     if (landing)
     {
         if (boat_move_to_left || boat_move_to_right)
         {
             return;
         }
         else
         {
             if (left_type == "devil")
             {
                 Devilaction.devil_move(left_on_boat);
             }
             else if (left_type == "priest")
             {
                 Priestaction.priest_move(left_on_boat);
             }
             if (right_type == "devil")
             {
                 Devilaction.devil_move(right_on_boat);
             }
             else if (right_type == "priest")
             {
                 Priestaction.priest_move(right_on_boat);
             }
             landing = false;
         }
     }
 }