public void NewBuild(GameObject _go) { preview = Instantiate(_go, Vector3.zero, Quaternion.identity); previewScript = preview.GetComponent <previewObject>(); isBuilding = true; }
private void StopBuild() { Destroy(preview); preview = null; previewScript = null; isBuilding = false; //selector.TogglePanel(); selector.showPanel = !selector.showPanel; }