// Start is called before the first frame update void Start() { sp = GetComponent <SpriteRenderer>(); sp_bodies = transform.Find("BodySprite").GetComponent <SpriteRenderer>(); sp_arms = transform.Find("ArmsSprite").GetComponent <SpriteRenderer>(); sp_face = transform.Find("FaceSprite").GetComponent <SpriteRenderer>(); player = transform.parent.gameObject.GetComponent <player_movemend>(); }
// Start is called before the first frame update void Start() { movemendScript = transform.parent.gameObject.GetComponent <player_movemend>(); }