// Use this for initialization void Awake() { //anim = GetComponent<Animator> (); if (instance == null) { instance = this; } }
// Use this for initialization void Start() { if (bossHP != bossHPMax) bossHP = bossHPMax; playerPosition = GameObject.FindGameObjectWithTag ("player").transform; playerScript = GameObject.FindGameObjectWithTag ("player").GetComponent <playerScripts>(); damagePtoB = playerScript.damage; }
public void Start() { playerScript = GameObject.FindGameObjectWithTag("player").GetComponent<playerScripts> (); velocity = playerScript.bulletSpeedP; rigidbody2D.velocity = new Vector2 (0f, velocity); }