void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Player" && stoneHolder.activeSelf == true) { runAgain.playerRun(); } }
//=================================================== public void retryGame() { scoreKeeper.score = 0.0f; setHighScore = false; scoreKeeper.haltScoring = false; scoreKeeper.hsReached = false; scoreKeeper.hsText.text = PlayerPrefs.GetFloat("highScore").ToString("f1"); disableAllStones(); playGame.pressPlay(true); startRun.playerRun(); gameObject.SetActive(false); }