void Awake() { rect = GetComponent <RectTransform>(); m_image = GetComponent <Image>(); startingColor = m_image.color; m_playerHealthBar = this; startWidth = rect.sizeDelta.x; }
private void Start() { Health = Mathf.Clamp(Health, 1, maxHealth); hpBar = playerHealthBar.m_playerHealthBar; originalMoveSpeed = GetComponent <PlayerCharacterController>().moveSpeed; }