void Awake() { if (!instance) { instance = this; } }
void Start() { if (Application.isEditor) { isMobile = false; } _player = GameObject.Find("Player").GetComponent <playerHandler> (); }
// Use this for initialization void Start() { fadeTime = GameObject.Find("Player").GetComponent <Fading>().BeginFade(-1); if (Application.isEditor) { isMobile = false; } _player = GameObject.Find("Player").GetComponent <playerHandler> (); }
// Use this for initialization void Start() { tiling1 = GameObject.Find("1_plan").GetComponent <Tiling>(); tiling2 = GameObject.Find("2_plan").GetComponent <Tiling>(); main = GameObject.Find("Main Camera").GetComponent <LevelCreator>(); up = main.GetComponent <up_down>(); end = new Vector3(player.position.x + 10.7f, player.position.y + 2f, -1f); score = GameObject.Find("ScoreC").GetComponent <Canvas>(); menu = GameObject.Find("Canvas").GetComponent <Canvas>(); input = GameObject.Find("Main Camera").GetComponent <inputController>(); anim = GameObject.Find("Player").GetComponent <playerHandler>(); }
//public static bool doubleJump = false; // Use this for initialization void Start() { if (Application.isEditor) isMobile = false; _player = GameObject.Find("player").GetComponent<playerHandler>(); }
// Use this for initialization void Start() { instance = this; }