예제 #1
0
 public void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         pnBonus.BonusAcc(timerBonus);
         ts.timerFloat += 15;
         Destroy(gameObject);
     }
 }
예제 #2
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "Head")
     {
         if (pb.bonus3)
         {
             pb.BonusAcc(shield);
             Destroy(transform.parent.gameObject);
             pb.bonus3 = false;
         }
     }
 }