private void Collect_object() { if (items[_player.postionrow, _player.postioncol] != null) { if (items[_player.postionrow, _player.postioncol].ToString().Contains("Goldcheast")) { _player.upgrade(new Goldcheast()); } else if (items[_player.postionrow, _player.postioncol].ToString().Contains("bronzecheast")) { _player.upgrade(new bronzecheast()); } else if (items[_player.postionrow, _player.postioncol].ToString().Contains("silvercheast")) { _player.upgrade(new silvercheast()); } else if (items[_player.postionrow, _player.postioncol].ToString().Contains("silvercheast")) { _player.upgrade(new silvercheast()); } else if (items[_player.postionrow, _player.postioncol].ToString().Contains("1")) { Console.WriteLine("you collected Gold Key ..."); items[_player.postionrow, _player.postioncol] = null; _player.Add_key(1); } else if (items[_player.postionrow, _player.postioncol].ToString().Contains("2")) { Console.WriteLine("you collected bronze Key ..."); items[_player.postionrow, _player.postioncol] = null; _player.Add_key(2); } else if (items[_player.postionrow, _player.postioncol].ToString().Contains("3")) { Console.WriteLine("you collected Silver Key ..."); items[_player.postionrow, _player.postioncol] = null; _player.Add_key(3); } else if (items[_player.postionrow, _player.postioncol].ToString().Contains("Enemy")) { Console.WriteLine("Enemy attcked ..."); items[_player.postionrow, _player.postioncol] = null; _player.takedamge(_enemy); } else if (items[_player.postionrow, _player.postioncol].ToString().Contains("diamond")) { Console.WriteLine("You Collected The Hidden diamond You Won ..."); items[_player.postionrow, _player.postioncol] = null; } } else { Console.WriteLine("Nothig Found ...."); } }