public MainWindow() { InitializeComponent(); //获取或设置用于生成 ItemsControl 的内容的集合。即数据绑定到集合music musicList.ItemsSource = music; //涉及到的数据绑定 musicList.DisplayMemberPath = "musicName"; sdMusic.DataContext = t; txtSec.DataContext = t; txtMin.DataContext = t; p = playMode.循环播放; }
public MainWindow() { InitializeComponent(); //获取或设置用于生成 ItemsControl 的内容的集合。即数据绑定到集合music musicList.ItemsSource = music; //涉及到的数据绑定 musicList.DisplayMemberPath = "musicName"; sdMusic.DataContext = t; txtSec.DataContext = t; txtMin.DataContext = t; p = playMode.循环播放; }
public void changeGameMode() { curentMode = curentMode == playMode.buttons ? playMode.mouse : playMode.buttons; }