예제 #1
0
 public MainWindow()
 {
     InitializeComponent();
     //获取或设置用于生成 ItemsControl 的内容的集合。即数据绑定到集合music
     musicList.ItemsSource = music;
     //涉及到的数据绑定
     musicList.DisplayMemberPath = "musicName";
     sdMusic.DataContext         = t;
     txtSec.DataContext          = t;
     txtMin.DataContext          = t;
     p = playMode.循环播放;
 }
예제 #2
0
 public MainWindow()
 {
     InitializeComponent();
     //获取或设置用于生成 ItemsControl 的内容的集合。即数据绑定到集合music
     musicList.ItemsSource = music;
     //涉及到的数据绑定
     musicList.DisplayMemberPath = "musicName";
     sdMusic.DataContext = t;
     txtSec.DataContext = t;
     txtMin.DataContext = t;
     p = playMode.循环播放;
 }
예제 #3
0
 public void changeGameMode()
 {
     curentMode = curentMode == playMode.buttons ? playMode.mouse : playMode.buttons;
 }