internal static extern bool bool_PxRigidBodyExtPtr_linearSweepSinglePtr_PxRigidBodyPtr_PxScenePtr_PxVec3_float_PxHitFlags_PxSweepHitPtr_uint_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_float_C_C(physx.PxRigidBodyPtr pvk_body, physx.PxScenePtr pvk_scene, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxHitFlags pvk_outputFlags, physx.PxSweepHitPtr pvk_closestHit, uint *pvk_shapeIndex, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache, float pvk_inflation);
 internal static extern uint uint_PxRigidBodyExtPtr_linearSweepMultiplePtr_PxRigidBodyPtr_PxScenePtr_PxVec3_float_PxHitFlags_PxSweepHitPtr_uint_uint_PxSweepHitPtr_int_bool_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_float_C_C(physx.PxRigidBodyPtr pvk_body, physx.PxScenePtr pvk_scene, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxHitFlags pvk_outputFlags, physx.PxSweepHitPtr pvk_touchHitBuffer, uint *pvk_touchHitShapeIndices, uint pvk_touchHitBufferSize, physx.PxSweepHitPtr pvk_block, int *pvk_blockingShapeIndex, bool *pvk_overflow, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache, float pvk_inflation);
예제 #3
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 internal static extern physx.PxQueryHitType PxQueryHitType_PxQueryFilterCallbackPtr_postFilterPtr_PxFilterDataPtr_PxQueryHitPtr_(physx.PxQueryFilterCallbackPtr pvk_this, physx.PxFilterDataPtr pvk_filterData, physx.PxQueryHitPtr pvk_hit);
예제 #4
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 internal static extern physx.PxQueryHitType PxQueryHitType_PxQueryFilterCallbackPtr_preFilterPtr_PxFilterDataPtr_PxShapePtr_PxRigidActorPtr_PxHitFlags_(physx.PxQueryFilterCallbackPtr pvk_this, physx.PxFilterDataPtr pvk_filterData, physx.PxShapePtr pvk_shape, physx.PxRigidActorPtr pvk_actor, physx.PxHitFlags *pvk_queryFlags);
예제 #5
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 internal static extern bool bool_const_PxScenePtr_sweepPtr_PxGeometry_PxTransform_PxVec3_float_PxSweepCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_C_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxSweepCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache);
예제 #6
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 internal static extern bool bool_const_PxScenePtr_raycastPtr_PxVec3_PxVec3_float_PxRaycastCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxVec3 *pvk_origin, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxRaycastCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall);
예제 #7
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 internal static extern bool bool_const_PxScenePtr_overlapPtr_PxGeometry_PxTransform_PxOverlapCallbackPtr_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxOverlapCallbackPtr pvk_hitCall, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall);