public static physx.PxVec3 * OpSubscriptConst(physx.PxMat33 lhs, uint num) { physx.PxMat33 *pvk_in_lhs = &lhs; uint pvk_in_num = num; return(PxVec3_const_PxMat33_operator_Ptr_Subscript_uint_(pvk_in_lhs, pvk_in_num)); }
public static physx.PxMat33 OpMinus(physx.PxMat33 lhs) { physx.PxMat33 RetRef; physx.PxMat33 *pvk_in_lhs = &lhs; PxMat33_const_PxMat33_operator_Ptr_Minus(&RetRef, pvk_in_lhs); return(RetRef); }
public static physx.PxMat33 *OpStarEqual(physx.PxMat33 lhs, float scalar) { physx.PxMat33 *pvk_in_lhs = &lhs; float pvk_in_scalar = scalar; return(PxMat33_PxMat33_operator_Ptr_StarEqual_float_(pvk_in_lhs, pvk_in_scalar)); }
public static float *OpCall(physx.PxMat33 lhs, uint row, uint col) { physx.PxMat33 *pvk_in_lhs = &lhs; uint pvk_in_row = row; uint pvk_in_col = col; return(float_PxMat33_operator_Ptr_Call_uint_uint_(pvk_in_lhs, pvk_in_row, pvk_in_col)); }
public static physx.PxVec3 OpMultiply(physx.PxMat33 lhs, physx.PxVec3 *vec) { physx.PxVec3 RetRef; physx.PxMat33 *pvk_in_lhs = &lhs; physx.PxVec3 * pvk_in_vec = vec; PxVec3_const_PxMat33_operator_Ptr_Star_PxVec3_(&RetRef, pvk_in_lhs, pvk_in_vec); return(RetRef); }
public static physx.PxMat33 OpMultiply(physx.PxMat33 lhs, physx.PxMat33 *other) { physx.PxMat33 RetRef; physx.PxMat33 *pvk_in_lhs = &lhs; physx.PxMat33 *pvk_in_other = other; PxMat33_const_PxMat33_operator_Ptr_Star_PxMat33_(&RetRef, pvk_in_lhs, pvk_in_other); return(RetRef); }
public static physx.PxMat33 OpMultiply(physx.PxMat33 lhs, float scalar) { physx.PxMat33 RetRef; physx.PxMat33 *pvk_in_lhs = &lhs; float pvk_in_scalar = scalar; PxMat33_const_PxMat33_operator_Ptr_Star_float_(&RetRef, pvk_in_lhs, pvk_in_scalar); return(RetRef); }
public static physx.PxVec3 OpMultiply(physx.PxMat33 lhs, physx.PxVec3.Ref vec) { return(OpMultiply(lhs, (physx.PxVec3 *)(*((IntPtr *)(&vec))))); }
public static physx.PxMat33 *OpStarEqual(physx.PxMat33 lhs, physx.PxMat33 * other) { physx.PxMat33 *pvk_in_lhs = &lhs; physx.PxMat33 *pvk_in_other = other; return(PxMat33_PxMat33_operator_Ptr_StarEqual_PxMat33_(pvk_in_lhs, pvk_in_other)); }
public static physx.PxMat33 *OpStarEqual(physx.PxMat33 lhs, physx.PxMat33.Ref other) { return(OpStarEqual(lhs, (physx.PxMat33 *)(*((IntPtr *)(&other))))); }
public static physx.PxMat33 *OpStarEqual(physx.PxMat33 lhs, physx.PxMat33 other) { return(OpStarEqual(lhs, (physx.PxMat33 *) & other)); }
public PxMat44(physx.PxMat33 axes, physx.PxVec3 position) : this((physx.PxMat33 *) & axes, (physx.PxVec3 *) & position) { //ctor piping; }
public physx.PxBounds3 transformFast(physx.PxMat33 matrix, physx.PxBounds3 bounds) { return(transformFast((physx.PxMat33 *) & matrix, (physx.PxBounds3 *) & bounds)); }
internal static extern void PxMassPropertiesPtr_SET_inertiaTensor(physx.PxMassPropertiesPtr cls, physx.PxMat33 value);
public static physx.PxVec3 PxDiagonalize(physx.PxMat33 m, physx.PxQuat axes) { return(PxDiagonalize((physx.PxMat33 *) & m, (physx.PxQuat *) & axes)); }
public static bool OpEquals(physx.PxMat33 lhs, physx.PxMat33 m) { return(OpEquals(lhs, (physx.PxMat33 *) & m)); }
public static physx.PxVec3 OpMultiply(physx.PxMat33 lhs, physx.PxVec3 vec) { return(OpMultiply(lhs, (physx.PxVec3 *) & vec)); }
public static physx.PxMat33 OpMinus(physx.PxMat33 lhs, physx.PxMat33 other) { return(OpMinus(lhs, (physx.PxMat33 *) & other)); }
public static bool OpEquals(physx.PxMat33 lhs, physx.PxMat33.Ref m) { return(OpEquals(lhs, (physx.PxMat33 *)(*((IntPtr *)(&m))))); }
public static bool OpEquals(physx.PxMat33 lhs, physx.PxMat33 *m) { physx.PxMat33 *pvk_in_lhs = &lhs; physx.PxMat33 *pvk_in_m = m; return(bool_const_PxMat33_operator_Ptr_EqualEqual_PxMat33_(pvk_in_lhs, pvk_in_m)); }
public PxMat33(physx.PxMat33 other) : this((physx.PxMat33 *) & other) { //ctor piping; }
public static physx.PxMat33 OpMultiply(physx.PxMat33 lhs, physx.PxMat33 other) { return(OpMultiply(lhs, (physx.PxMat33 *) & other)); }
public static physx.PxMassPropertiesPtr New(float m, physx.PxMat33 inertiaT, physx.PxVec3 com) { return(New(m, (physx.PxMat33 *) & inertiaT, (physx.PxVec3 *) & com)); }
public static physx.PxMat33 OpMultiply(physx.PxMat33 lhs, physx.PxMat33.Ref other) { return(OpMultiply(lhs, (physx.PxMat33 *)(*((IntPtr *)(&other))))); }
public PxQuat(physx.PxMat33 m) : this((physx.PxMat33 *) & m) { //ctor piping; }
public physx.PxBounds3 basisExtent(physx.PxVec3 center, physx.PxMat33 basis, physx.PxVec3 extent) { return(basisExtent((physx.PxVec3 *) & center, (physx.PxMat33 *) & basis, (physx.PxVec3 *) & extent)); }