internal static extern void void_PxCpuDispatcherPtr_submitTaskPtr_PxBaseTaskPtr_(physx.PxCpuDispatcherPtr pvk_this, physx.PxBaseTaskPtr pvk_task);
internal static extern uint uint_const_PxCpuDispatcherPtr_getWorkerCountPtr(physx.PxCpuDispatcherPtr pvk_this);
public void setCpuDispatcher(physx.PxCpuDispatcherPtr ref_) { physx.PxTaskManagerPtr pvk_in_this = this; physx.PxCpuDispatcherPtr pvk_in_ref = ref_; void_PxTaskManagerPtr_setCpuDispatcherPtr_PxCpuDispatcherPtr_(pvk_in_this, pvk_in_ref); }
internal static extern void void_PxTaskManagerPtr_setCpuDispatcherPtr_PxCpuDispatcherPtr_(physx.PxTaskManagerPtr pvk_this, physx.PxCpuDispatcherPtr pvk_ref);
public uint getWorkerCount() { physx.PxCpuDispatcherPtr pvk_in_this = this; return(uint_const_PxCpuDispatcherPtr_getWorkerCountPtr(pvk_in_this)); }
public void submitTask(physx.PxBaseTaskPtr task) { physx.PxCpuDispatcherPtr pvk_in_this = this; physx.PxBaseTaskPtr pvk_in_task = task; void_PxCpuDispatcherPtr_submitTaskPtr_PxBaseTaskPtr_(pvk_in_this, pvk_in_task); }
internal static extern void PxSceneDescPtr_SET_cpuDispatcher(physx.PxSceneDescPtr cls, physx.PxCpuDispatcherPtr value);