internal static extern physx.PxArticulationMotionsPtr PxArticulationMotionsPtr_operator_Ptr_Tilde_PxArticulationMotion_(physx.PxArticulationMotion pvk_a);
예제 #2
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 public static physx.PxArticulationMotionsPtr OpTilde_New(physx.PxArticulationMotion a)
 {
     physx.PxArticulationMotion pvk_in_a = a;
     return(PxArticulationMotionsPtr_operator_Ptr_Tilde_PxArticulationMotion_(pvk_in_a));
 }
 internal static extern physx.PxArticulationMotionsPtr PxArticulationMotionsPtr_operator_Ptr_Amp_PxArticulationMotion_PxArticulationMotion_(physx.PxArticulationMotion pvk_a, physx.PxArticulationMotion pvk_b);
예제 #4
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 public static physx.PxArticulationMotionsPtr OpAnd_New(physx.PxArticulationMotion a, physx.PxArticulationMotion b)
 {
     physx.PxArticulationMotion pvk_in_a = a;
     physx.PxArticulationMotion pvk_in_b = b;
     return(PxArticulationMotionsPtr_operator_Ptr_Amp_PxArticulationMotion_PxArticulationMotion_(pvk_in_a, pvk_in_b));
 }