public string save(persistence.DAO.BalanceEntry aBalanceEntry) { List<BalanceEntry> allEntryList = aBalanceEntryGateway.getAllBalanceEntryInfo(); BalanceEntryValidator aValidator = new BalanceEntryValidator(); aValidator.isValidBalance(aBalanceEntry.balance); bool isMemberFound = false; int previousBalance = 0; foreach (var balanceEntry in allEntryList) { if (balanceEntry.memberId == aBalanceEntry.memberId) { isMemberFound = true; previousBalance = balanceEntry.balance; break; } } if (isMemberFound) { aBalanceEntry.balance += previousBalance; return aBalanceEntryGateway.updateBalance(aBalanceEntry); } else { return aBalanceEntryGateway.save(aBalanceEntry); } }
// Update is called once per frame void Update() { CountDown(); if (0 == GameOver()) { persistence ps = new persistence(); ps.saveScore(score); Application.LoadLevel("GameOver"); } setDifficulty(); }
public string login(persistence.DAO.Login aLogin) { if (aLogin.userName == string.Empty || aLogin.password == string.Empty) { return "please fill up all field"; } else { return aLoginGateway.login(aLogin); } }
public string save(persistence.DAO.MealEntry aMealEntry) { if ((aMealEntry.memberId == -1)||(aMealEntry.noOfMeals==-1)) { return "please fill all the fields"; } else { return aMealEntryGateway.save(aMealEntry); } }
// Use this for initialization void Awake() { if (control == null) { DontDestroyOnLoad(gameObject); control = this; } else if (control != this) { Destroy(gameObject); } if (resetData) { Reset(); } Load(); }
public string updatePassword(persistence.DAO.Login aLogin, string newPassword, string confirmPassword) { string msg = login(aLogin); if (msg.Equals("Yes")) { if (newPassword.Equals(confirmPassword)) { return aLoginGateway.updatePassword(aLogin,newPassword); } else { throw new Exception(@"New Password doesn't match"); } } else { throw new Exception(@"This user does not exists"); } }
// Use this for initialization void Start() { ps = new persistence(); scoreText.text = ps.writeScore(); }
public ServicesController() { _persistence = new persistence(); _persistence.seed(); }