public void OnPointerClick(PointerEventData eventData) { transform.position = new Vector3(0, 10000000, 0); pers.addFame(eventBonus[buildings[myNum]].y); pers.addMoney(eventBonus[buildings[myNum]].x); dissapearTimer = 0; spawnedIn = false; }
public void OnPointerClick(PointerEventData eventData) { if (coolTimer >= coolDown) { coolTimer = 0; pers.addFame(fame); pers.addMoney(money); money = pers.getMoney(); pSyst = pers.pSyst; pSyst.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition); pSyst.Play(); } }