/// <summary> /// Move this <see cref="PhysicsObject"/> in a direction, but apply the velocity instantly. /// </summary> /// <param name="direction"></param> public void Jump(Vector3 direction) { var action = new pe_action_move(); //Jump mode 1 - instant velocity change action.iJump = 1; action.dir = direction; NativeHandle.Action(action); }
/// <summary> /// Move this <see cref="PhysicsObject"/> in a direction. /// </summary> /// <param name="direction"></param> public void Move(Vector3 direction) { var action = new pe_action_move(); //Jump mode 2 - just adds to current velocity action.iJump = 2; action.dir = direction; NativeHandle.Action(action); }